Tappy Lander Dev Diary #2: Influences

I played Lunar Lander (1979, Atari coin-op) for the first time just a few years ago. It made a big impression on me and ever since, I have wanted to make a game like this.


In Lunar Lander, you try to safely land on a craggy planet before running out of fuel by rotating your ship and thrusting in the desired direction.

Gravitar (1982 Atari coin-op)

Gravitar (1982 Atari coin-op)

Gravitar focuses on flying through caverns and shooting at targets while saving prisoners. It’s very difficult and even has a level where you fly around a planet with gravity pulling you toward the center of the screen.

skydiver

Sky Diver (1978, Atari VCS)

Time your jump out of a moving plane and pull the ripcord before hitting the target in Sky Diver. Points are scored based on the accuracy of your landing. You have limited steering ability once your parachute is open and must take wind speed into account.

Sub-Terrania (1993, Sega Genesis)

Sub-Terrania (1993, Sega Genesis)

I love Sub-Terrania! Fly around a map using lander-style controls, shoot enemies and save prisoners-but with a snazzy soundtrack and nice presentation.

What does Tappy Lander borrow from these games?

  • The gameplay mechanics. Gravity pulls you down toward the target and you control your ship by thrusting in different directions.
  • You must not hit the landing pad too hard and more points are rewarded for accurate landings.
  • Get bonus points for rescuing floating vegetables, stranded in space.
  • Lots of dodging and maneuvering around traps and obstacles.

What does Tappy Lander do differently?

  • There is no fuel to worry about. Fly forever!
  • Controls are simplified: You can only thrust up, left or right.
  • No shooting. It’s all about precision flying.
  • In addition to touching items for points, there are items you must collect to complete a set.
  • More stuff that I’ll talk about in a future post!

The next post will probably address controlling the game and UI. See you then!

Thanks for reading and be sure to like and follow Tappy Lander on Facebook and Twitter for daily updates.

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Tappy Lander Dev Diary #1: The Name

After deciding to try something new, I have named our new game Tappy Lander!

Tappy Lander!

Tappy Lander!

I went with Tappy Lander! because it sounds fun to me and it’s descriptive of the game’s content without being boring. In the game you will tap the controls to land your rocket on the target (trying not to explode in the process.) The name is actually informative in that tapping is a better strategy than holding the buttons because of the precision of the physics-but I’ll talk about that in another post.

Other factors that went into naming the game:

  • We are targeting phones as the primary game platform. I’m very particular about little details and it bugs me when the words under the icon on my phone have a “…” appended to the text. Best case scenario, the title in its entirety is completely visible and “Tappy Lander” as well as “Tappy Lander!”  fits.
  • This game falls under the “lander” genre of games, the first of which is Lunar Lander (1979 Atari coin-op)
  • If I’m being completely honest, “Tappy” was inspired by “Flappy”. It was Flappy Bird that inspired us to try quick, simple projects and  I’m having so much fun developing this game. No apologies!

The next post will probably be about influences.

Thanks for reading and be sure to like and follow Tappy Lander on Facebook and Twitter for daily updates.

 

 

Trying Something New

Mike and I have been making kids apps as Eggroll Games since November of 2011. But this year, inspired by the success of a certain Flappy game, we both decided to make a quick, simple project.

I told Mike the day we made this decision that I had always wanted to make a lander game, so…

This is the first sketch I drew of the lander game.

Concept Sketch

This is the first sketch I drew of the lander game. It shows the control panel (which hasn’t changed much) and a rocket landing on an elevated platform with jagged, outer-space mountains in the background.

Thanks for reading and be sure to like and follow Tappy Lander on Facebook and Twitter for daily updates.