Thank you for believing in this project! I can’t wait to see you all on the leaderboards!
Tappy Lander is now available on the App Store for free!
Be sure to like and follow Tappy Lander on Facebook and Twitter for updates.
Thank you for believing in this project! I can’t wait to see you all on the leaderboards!
Tappy Lander is now available on the App Store for free!
Be sure to like and follow Tappy Lander on Facebook and Twitter for updates.
I played Lunar Lander (1979, Atari coin-op) for the first time just a few years ago. It made a big impression on me and ever since, I have wanted to make a game like this.
In Lunar Lander, you try to safely land on a craggy planet before running out of fuel by rotating your ship and thrusting in the desired direction.
Gravitar focuses on flying through caverns and shooting at targets while saving prisoners. It’s very difficult and even has a level where you fly around a planet with gravity pulling you toward the center of the screen.
Time your jump out of a moving plane and pull the ripcord before hitting the target in Sky Diver. Points are scored based on the accuracy of your landing. You have limited steering ability once your parachute is open and must take wind speed into account.
I love Sub-Terrania! Fly around a map using lander-style controls, shoot enemies and save prisoners-but with a snazzy soundtrack and nice presentation.
What does Tappy Lander borrow from these games?
What does Tappy Lander do differently?
The next post will probably address controlling the game and UI. See you then!
Thanks for reading and be sure to like and follow Tappy Lander on Facebook and Twitter for daily updates.