This is our official Tappy Lander trailer.
After deciding to try something new, I have named our new game Tappy Lander!
I went with Tappy Lander! because it sounds fun to me and it’s descriptive of the game’s content without being boring. In the game you will tap the controls to land your rocket on the target (trying not to explode in the process.) The name is actually informative in that tapping is a better strategy than holding the buttons because of the precision of the physics-but I’ll talk about that in another post.
Other factors that went into naming the game:
The next post will probably be about influences.
Mike and I have been making kids apps as Eggroll Games since November of 2011. But this year, inspired by the success of a certain Flappy game, we both decided to make a quick, simple project.
I told Mike the day we made this decision that I had always wanted to make a lander game, so…
This is the first sketch I drew of the lander game. It shows the control panel (which hasn’t changed much) and a rocket landing on an elevated platform with jagged, outer-space mountains in the background.
Recently Netflix revealed that it looks at torrent services to see what movie and TV shows are in demand in a given area. When I look at the indie game scene I wonder if “big” publishers look to steam, mobile and the crannies of the internet for similar insight.
Apples and Oranges? You may be thinking that torrents reflect consumer needs while indies represent content creators.
What’s the difference? The average twenty-something indie developer has disposable income in his future, and we know he LOVES games. As many indie developers as there are, isn’t that very community a big enough slice of “core” gamers to measure consumer desires?
The very definition of an indie developer is an individual or small team making the games they want to play.