The Right Way

confusion-1

Cheesy clip art rules.

I just read an article about the difference between wireframe, prototypes and mockups in app design. My response to the poster was this:

Although it is important to have a common language with the people you need to communicate with, there is no one right way to develop any idea into a finished product. In my opinion, articles like this can intimidate developers and prevent them from finishing a project because they are too worried about not doing something “the right way.”

Many projects never get past pre-production. Many developers never make a game because they are afraid of how their peers will judge them when they don’t seem savy enough. Many programmers never finish a project because they are intimidated by the complexities of doing things “the right way.”

I’ve met with many developers and toured game studios. The truth is, there is no right way to do anything, there is only what works for you at the time.

Popular terminology, programming languages, coding techniques and hardware platforms change but the goal never does: Reach the finish line however you can.

…and never let someone stop you because you’re not doing it “the right way.”

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