Tappy Lander Dev Diary #1: The Name

After deciding to try something new, I have named our new game Tappy Lander!

Tappy Lander!

Tappy Lander!

I went with Tappy Lander! because it sounds fun to me and it’s descriptive of the game’s content without being boring. In the game you will tap the controls to land your rocket on the target (trying not to explode in the process.) The name is actually informative in that tapping is a better strategy than holding the buttons because of the precision of the physics-but I’ll talk about that in another post.

Other factors that went into naming the game:

  • We are targeting phones as the primary game platform. I’m very particular about little details and it bugs me when the words under the icon on my phone have a “…” appended to the text. Best case scenario, the title in its entirety is completely visible and “Tappy Lander” as well as “Tappy Lander!”  fits.
  • This game falls under the “lander” genre of games, the first of which is Lunar Lander (1979 Atari coin-op)
  • If I’m being completely honest, “Tappy” was inspired by “Flappy”. It was Flappy Bird that inspired us to try quick, simple projects and  I’m having so much fun developing this game. No apologies!

The next post will probably be about influences.

Thanks for reading and be sure to like and follow Tappy Lander on Facebook and Twitter for daily updates.

 

 

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